# 120CC games

- [Case study](https://tesselpunt.com/projects/120cc-games)

Five licensed Unity games brought to World App through a shared web platform: authentication, payments, rewards, analytics and game integration.

Five games. One set of foundations.

Role: Founder · web platform & backend engineering · Unity integration

Technologies: React, TypeScript, Unity WebGL, C# / JavaScript, APIs

120CC is my own games brand. I brought Brain Bus, UnScrewed!, PICTURE JAM!, MATCH & WIN and COLOR JAM to World App, building the web interfaces and the services around the games.

The core Unity games are licensed. My ownership covers the React and TypeScript interfaces, authentication, payments, rewards, analytics and shared backend. I worked with my Unity developer on targeted changes to the game code, including direct starts at a specific level and the C# / JavaScript bridge.

## Usage

Snapshot: 2026-10-04. Figures supplied by the portfolio owner.

- 5 published games
- 4.5M all-time opens

- [miniapps.world activity table](https://www.miniapps.world/)

## A platform around the games

A playable Unity build is only one part of a consumer app. Players also need to sign in, understand their progress, make purchases and receive rewards. I implemented those web and backend flows across the portfolio, rather than treating each game as an isolated integration.

The shared layer connects the game experience to World App authentication, payment flows, reward handling and analytics. This lets me carry the same platform capabilities across five different licensed games.

### Brain Bus

Brain Bus promotional artwork showing the licensed Unity puzzle game. I built the surrounding web platform and integration.

Image description: Brain Bus promotional artwork with colourful passenger and bus puzzles

- [Image](https://tesselpunt.com/media/120cc-brain-bus-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/120cc-brain-bus)

### MATCH & WIN

MATCH & WIN promotional artwork showing the licensed Unity game. I built the surrounding web platform and integration.

Image description: MATCH & WIN promotional artwork with match-three levels

- [Image](https://tesselpunt.com/media/120cc-match-win-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/120cc-match-win)

## Working across the browser and Unity

I worked with my Unity developer to make the games launch directly into a requested level in a sandboxed quest session. The C# / JavaScript bridge connects the running game to its browser host, so the surrounding application can coordinate the quest flow with the game.

This work also supports Pebbler’s Play & Earn integration: a player can leave a quest, play its specific objective, then return to the application for completion and reward handling. The Pebbler case study shows that flow and its server-side checks in more detail.

- [Explore the Play & Earn integration](https://tesselpunt.com/projects/pebbler-world#bridging-web-and-unity)
- [Try the quest map](https://tesselpunt.com/projects/pebbler-world#demo-play-earn-map)

### Brain Bus quests

Brain Bus game details with milestone quests and rewards in Pebbler on World.

Image description: Pebbler Brain Bus game details showing milestone quests, bonus quests, and Play & Earn

- [Image](https://tesselpunt.com/media/pebbler-world-brain-bus-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/pebbler-world-brain-bus)

## The published portfolio

The five World listings credit 120CC. On October 4, 2026, miniapps.world reported 4,509,381 combined all-time app opens across the five games, with about 3.1k–3.7k unique users per game over the preceding seven days. App opens are repeat activity; I do not add the per-game user counts into a distinct audience total.

- [Brain Bus](https://world.org/ecosystem/app_911d07e15674a4450a3a749ea7eb502b)
- [UnScrewed!](https://world.org/ecosystem/app_ca7d2b3ff46067131f51586e59b50900)
- [PICTURE JAM!](https://world.org/ecosystem/app_cf9dace7b0104a6a151e4e26c649de3b)
- [MATCH & WIN](https://world.org/ecosystem/app_cc9e631ad8d8936d6a4b34a403689279)
- [COLOR JAM](https://world.org/ecosystem/app_16603dd89b5aaa23c802002c0d430b1e)
- [Activity source · October 4, 2026 snapshot](https://www.miniapps.world/)

## Screenshots

### Brain Bus

Brain Bus promotional artwork showing the licensed Unity puzzle game. I built the surrounding web platform and integration.

Image description: Brain Bus promotional artwork with colourful passenger and bus puzzles

- [Image](https://tesselpunt.com/media/120cc-brain-bus-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/120cc-brain-bus)

### MATCH & WIN

MATCH & WIN promotional artwork showing the licensed Unity game. I built the surrounding web platform and integration.

Image description: MATCH & WIN promotional artwork with match-three levels

- [Image](https://tesselpunt.com/media/120cc-match-win-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/120cc-match-win)

### Brain Bus quests

Brain Bus game details with milestone quests and rewards in Pebbler on World.

Image description: Pebbler Brain Bus game details showing milestone quests, bonus quests, and Play & Earn

- [Image](https://tesselpunt.com/media/pebbler-world-brain-bus-large.webp)

- [Screenshot page](https://tesselpunt.com/projects/120cc-games/gallery/pebbler-world-brain-bus)
